Lord of Destruction is our foundation. We extend it with custom mechanics, selected D2R adaptations and community tools. See what actually changes in game, without mixing plans with live features.
The baseline is unmodified LoD 1.13c/1.14d, mainly closed Battle.net play — not D2R. Beta means available but still in development.
01
Stash and items
Shared stash
Live
Standard SC/HC
Original LoD
A personal stash for each character.
C9Realm
Personal P, eight shared tabs I–VIII and a dedicated materials tab M.
Details and limits · Shared stash
Move items between characters through shared tabs. Materials have dedicated slots and counters. Socketed items, runewords and items taken off your character are supported. Use the stash while it is open, in a client started through the C9 launcher.
Stacks of materials, rejuvenation potions, full rejuvenations and TP/ID scrolls.
Details and limits · Stacks instead of a full backpack
Refill your belt from a rejuvenation stack. Right-click TP to open a portal or ID to identify an item. Drag scroll stacks onto the matching tome; unused scrolls remain in the stack. See the FAQ for shortcuts and belt-refill rules.
Additional D2R runewords, including Mosaic and Hustle.
Details and limits · Additional runewords
Mosaic includes its charge-retention mechanic. BH displays the added runeword names and runes. The guide lists rune order and eligible bases. These are selected adaptations, not a claim of full D2R balance parity.
Normal → Exceptional → Elite recipes keep your set item on an upgraded base. The new base changes its requirements. Check the recipe catalog for ingredients and restrictions.
No general melee-hit splash; AoE depends on the skill.
C9Realm
Part of the physical damage also hits nearby monsters.
Details and limits · Physical melee splash
The current version transfers 50% of the raw physical component to up to 6 neighbours, applying each target’s own resistance. Corrected combat-skill, kick and Blade Fury paths are included. Fire Claws fire damage and Maul stun do not currently spread; that extension is in development. Secondary targets do not add leech, Crushing Blow or item-proc rolls.
Enchant also covers nearby allies and their units.
Details and limits · Party Enchant
Party handling includes allied mercenaries and summons within range. Enchant strength and duration use native calculations. Target handling that could interrupt a game when casting outside town has been corrected.
Experience sharing limited by distance from the kill.
C9Realm
Party experience is shared across the same area.
Details and limits · Party experience across the area
You need not stand next to the killer, but other experience eligibility rules still apply. This does not cover an entire act or all dungeon floors; party rules and level-based calculations remain.
Physical, magic and elemental DPS for you or game participants.
Details and limits · DPS meter
The table covers the last 5 seconds. Drag it anywhere, switch Me / Players and hide it with the close button or .dps. It measures in-game combat, not a build’s theoretical potential.
No combined panel counting down remaining buff seconds.
C9Realm
Active buff icons with a server-synchronised countdown.
Details and limits · Buff timers
The panel includes BO, BC, Shout, Enchant, Hurricane and druid transformations. Small icons near the bottom bar show time without opening another window. It covers supported buffs, not every state or effect in the game.
.players 1–8 online, without filling slots with extra accounts.
Details and limits · .players on the realm
The creator chooses difficulty, experience and NoDrop scaling. After the first kill, the manual value can only increase. Human presence is counted separately: its contribution may fall as people leave, but not below the requested setting. This does not instantly recalculate existing monsters’ HP.
15 area groups for XP, MF and runes, with an upcoming-rotation calendar.
Details and limits · Terror Zones
Zones apply on Nightmare and Hell and change on the full hour, in running games too. Monster-level scaling and +25% base experience diversify farming routes; access to a higher drop tier does not guarantee a valuable item.
Sell one SoJ on Hell to trigger the event in your game.
Details and limits · Personal Diablo Clone
No need to wait for collective ring sales. The trigger applies only to the seller’s game, at most once per game. It does not spawn Clone in everyone else’s games.
Armory import, A/B comparison and 5 named loadouts.
Details and limits · Build Lab
Plan items, rolls and skills with Armory-style tooltips. Sign in to save a private plan and share a revocable link. Calculations are partial: this is not yet a complete DPS simulator. Loadouts exist on the website; they do not equip characters or move in-game items.
Automatic find collection, achievements and rankings.
Details and limits · Holy Grail and achievements
Track Holy Grail, ethereal Hard Grail and achievement points. Finds are verified by the realm. When drop-source evidence is available, the monster and location are retained rather than guessed.
Linked accounts, leader roles, clans and a trade board.
Details and limits · A community connected to the realm
Discord carries realm events; the C9 Advisor answers questions and the Chronicle summarises the day. Ranking roles belong to the actual leader with a linked account, not the next person merely because the leader has not linked Discord.
Richer drop labels and NUM1–6 toggles with saved preferences.
Details and limits · BH and optional helpers
BH 1.9.10-b3.1: NUM1 — lighting, NUM2 — weather, NUM3 — Infravision, NUM4 — reveal, NUM5 — navigation, NUM6 — monsters. All six start disabled in new profiles. Choices persist after restart and custom hotkeys are preserved. Disabling reveal cannot undo map discovery in the current game.
An isolated C9 installation, D2GL HD, PL/EN and automatic updates.
Details and limits · Launcher, HD and multiple windows
The launcher prepares the client from your legal LoD copy without overwriting the source installation. Start each game window through the launcher and sign in to a different account. The stash helper runs independently of the visible launcher window.
These are separate development stages, not features of the current client. Dates are not promised before testing is complete. The goal is more viable builds and better gameplay, not automatically easier gameplay.
IN DEVELOPMENT
Splash: elements and skill effects
Extend splash to effects such as Fire Claws fire and Maul stun, and audit the Act V mercenary. Additional leech, Crushing Blow and random item effects are to remain limited to the primary target.
DIRECTION · AUDIT
Skills closer to D2R
Compare changes to existing classes and mercenaries one mechanic at a time. Adapted runewords do not mean the full D2R balance has already been ported.
PROTOTYPE · NOT LIVE
In-game equipment loadouts
Safe equipment swapping at the stash requires separate item and save tests. The 5 loadouts currently in Build Lab are website planning only.
CONCEPT AND PROTOTYPES
Circle of Nine
New endgame after Hell Baal: extra bosses, unlockable portals and maps. Rules, rewards and balance remain under design; these portals are not live on the realm.